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OCR: AM/FM NIGEL SMITH - "AMIGA GAMES MUSIC EXAMPLES #1" and NIGEL SMITH - "AMIGA GAMES MUSIC EXAMPLES #2" MUSIC PROMOTION DISKS 17-BIT SOFTWARE DISK NO's: 2931 and 2932 respectively Reviewed by Bjorn A. Lynne I decided to write only one review for these two disks, since they are so similar. It might perhaps just have been one two-disks title. Being music disks of a somewhat different type, this disk is obviously not made only for the hell of it, like most other music disks, but instead Mr. Nigel Smith has put together a disk with examples of what he can do, in order to try to impress software houses enough to buy music from him for games. Examples #1". and ". . . #2" Hence, the title "Amiga Games Music The very first screen is just a cli-screen showing Nigel's equipment list, which is not very impressive, and to tell you the truth, if my own equipment list looked like that, would keep it quiet! To Nigel's best, I won't reveal the list here, but ok, let's go on. We press the mouse button and shortly after, a new screen shows up; this one is a very basic DPaint menu screen without much graphics, but with all the necessary info you need to get into the music itself. There are no less than 12 different titles on each disk, obviously they don't take much disk space. I listen to some of the titles, and well, I'm not really surprised, neither positively nor negatively. To me, most of the music sounds pretty "average quality games music". The titles of the different pieces seem to reflect the type of game that Nigel thought the music would fit for; i.e. "Syndicate" is a suspense piece with a choir and some "exciting" background music which would fit fairly well in a game in the style of Syndicate. And so on. Nigel sounds like he's not been doing this for very long, because I constantly heard details that could be much more polished with a bit more experience with the tracker. The quality of the tracks ranges from "pretty good" to "pretty lousy" without the big highlights in either direction. Nigel uses a mixture of samples and synthetic "chip"-sounds; some of the modules obviously take up very little disk-space and memory, and this is sometimes a big advantage for getting music work. I wouldn't be surprised if Nigel manages to get himself some work as a result of spreading out these disks; that is, if he can manage to spread them to the right places. The music is just as good as most of the games-music today, although it's not "great" in any way. Let's hope for Nigel's sake that he manages to get some work, so he can increase his equipment-list for his next disk! Let's face it: Allister Brimble is a whole lot better, but probably also about 20 times more expensive. Good luck to you Nigel? As for the question: "Would I buy these disks from a PD library to listen to the music?" NOPE Rating: 50% AM/FM